Oct 14, 2015 Install TerrainAxe 1.Drag and Drop UIMan.mse into 3ds max, UIMan will auto run(Or click menu MaxScript-run script to choose UIMan.mse ). 2.In UIMan,set TheAxePath to “AxeRoot” of the package,then click Install, TerrainAxe panel will appear in the bottom of 3dsmax.
If its just the terrain (not counting rocks, tree's, buildings etc) yes you can make the whole terrain in 3dsmax.that said, unlike ue4's build in terrain the mesh terrain will take up some more memory. Landscapes use 4 bytes per vertex for the vertex data. Static Meshes store position as a 12-byte vector, and tangent X and Z vectors packed into 4 bytes each, and either 16-bit or 32-bit float UVs for a total of either 24 or 28 bytes per vertex. so you might be better off to make the actual terrain in ue4, and use meshes for big rocks, mountains and other additional details you need. that said, if you feel you want to make the entire terrain out of a mesh nobody will stop you :) Loads of info: https://docs.unrealengine.com/latest/INT/Engine/Landscape/index.html answered Jan 24 '15 at 02:48 PM Luos 9.2k●286●64●330 add new comment(comments are locked) |